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Posts Tagged ‘Mac’

Games That Rocked My World – #30: Hotline Miami

In Mac, PC, PS Vita, PS3, PSN on April 6, 2013 at 5:00 pm

Written by me. Shit yeah.


Title: Hotline Miami

Format: PC, Mac, PS3, PSN, PS Vita

Released: 23rd October, 2012


Do you like McDonald’s? I do. I bloody love McDonald’s. It’s a massive, cheap, sugar-drenched guilty pleasure that goes down real easy, induces a massive high, and leaves you feeling empty and disgusted with yourself afterwards.

Hotline Miami is gaming McDonald’s. Gaming McDonald’s that explodes into your face and overloads your senses in a smearing blaze of hot-pink neon and 80s synth. Its retro pixelart and filthy techno soundtrack grab you by the genitalia of your choice and refuse to let go until you’ve smashed through its 2-3 hour runtime in a kinetic, dopamine-fuelled sugar-rush. And the guilt? It makes you feel like a dirty great serial killer. Read the rest of this entry »

Games That Rocked…Fred Crawley’s World – #24: Dwarf Fortress

In Mac, PC on January 30, 2013 at 2:32 pm

Today’s post is by Fred Crawley:


Title: Dwarf Fortress

Format: PC, Mac

Released: August, 2006 (Alpha version)


A cyan full stop flickers clumsily across a field of green punctuation on a black screen, and I push my tongue out of my mouth in concentration as I search for the right key.

Open next to the game window is a browser tabbed to the gills with wiki pages, and a wordpad document of my own confused notes – by the time I have finished rustling through them for the information I need, however, the little bright dot has disappeared.

When it blinks up again, I triumphantly stab the pause button and rattle the arrow keys until the cursor is hovering over my adversary. With a newfound sense of confidence I press the ‘k’ key (k stands for ‘look’, of course) and watch as the word “dragonfly” appears in a sidepanel.

I have identified an insect, and feel the warm cortical spasm of a rat receiving a pellet after leaning on a lever. In any other game, this feat would be too minor to even feature in gameplay, but here it is my first triumph over a notoriously baroque interface, and I am genuinely excited. Read the rest of this entry »

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