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Archive for the ‘Mac’ Category

Games That Rocked…Jay Foreman’s World – #31: Prince Of Persia

In Amiga, DS, Game Boy, iOS, Mac, Master System, NES, PC, SNES, Wii on April 14, 2013 at 8:24 pm

Today’s post is by Jay Foreman.

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Title: Prince Of Persia

Format: PC, Master System, Game Boy, Amiga, SNES, NES, Mac, iOS, DS, Wii

Released: October 3rd, 1989

Pop_box_artMy parents never got us a console. They reasoned quite sensibly that if we had one we’d probably play computer games. The only thing in the house to play games on was the family PC my dad intended us to do homework on that he bought from Dixons about one week before Windows 95 came out. This unfortunate timing meant that right from day seven it was only good enough for playing obsolete games.It also meant that ours was probably the only computer in the world actually affected by the Millennium Bug. At midnight on December 31st 1999, it unexpectedly celebrated the 4th of January 1982, so we decided to put it in the cupboard and buy a new one. Read the rest of this entry »

Games That Rocked My World – #30: Hotline Miami

In Mac, PC, PS Vita, PS3, PSN on April 6, 2013 at 5:00 pm

Written by me. Shit yeah.

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Title: Hotline Miami

Format: PC, Mac, PS3, PSN, PS Vita

Released: 23rd October, 2012

Hotline_miami_poster

Do you like McDonald’s? I do. I bloody love McDonald’s. It’s a massive, cheap, sugar-drenched guilty pleasure that goes down real easy, induces a massive high, and leaves you feeling empty and disgusted with yourself afterwards.

Hotline Miami is gaming McDonald’s. Gaming McDonald’s that explodes into your face and overloads your senses in a smearing blaze of hot-pink neon and 80s synth. Its retro pixelart and filthy techno soundtrack grab you by the genitalia of your choice and refuse to let go until you’ve smashed through its 2-3 hour runtime in a kinetic, dopamine-fuelled sugar-rush. And the guilt? It makes you feel like a dirty great serial killer. Read the rest of this entry »

Games That Rocked…Viv Egan’s World – #29: Age Of Empires II: The Age Of Kings

In Mac, PC, PS2 on March 26, 2013 at 1:16 am

Today’s post is by Viv Egan.

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Title: Age Of Empires II: The Age Of Kings

Format: PC, Mac, PS2

Released: 30th September, 1999

Age_ii_boxart

Hello nerds. My name is Vivienne. I’m not a comedian and I am a girl, both of which make me – so far – unique to this blog. What an honour. Since all the other guest bloggers on this site have pictures up, here’s me:

Viv

I’m also not a gamer… sorry about that. Read the rest of this entry »

Games That Rocked…Richard Campbell’s World – #27: Full Throttle

In Mac, PC on March 18, 2013 at 11:32 am

This week’s post by Late Night Gimp Fight’s Richard Campbell:

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Title: Full Throttle

Format: PC, Mac

Released: 30th April, 1995

Full-throttle_box_front_6552x8244

“Whenever I smell asphalt, I think of Maureen. That’s the last sensation I had, before I blacked out: the thick smell of asphalt. And the first thing I saw when I woke up was her face. She said she’d fix my bike. Free. No strings attached. I should have known then that things are never that simple. Yeah, when I think of Maureen I think of two things: asphalt… and trouble.”

– Ben Whatsisname Read the rest of this entry »

Games That Rocked…Fred Crawley’s World – #24: Dwarf Fortress

In Mac, PC on January 30, 2013 at 2:32 pm

Today’s post is by Fred Crawley:

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Title: Dwarf Fortress

Format: PC, Mac

Released: August, 2006 (Alpha version)

Df_logo

A cyan full stop flickers clumsily across a field of green punctuation on a black screen, and I push my tongue out of my mouth in concentration as I search for the right key.

Open next to the game window is a browser tabbed to the gills with wiki pages, and a wordpad document of my own confused notes – by the time I have finished rustling through them for the information I need, however, the little bright dot has disappeared.

When it blinks up again, I triumphantly stab the pause button and rattle the arrow keys until the cursor is hovering over my adversary. With a newfound sense of confidence I press the ‘k’ key (k stands for ‘look’, of course) and watch as the word “dragonfly” appears in a sidepanel.

I have identified an insect, and feel the warm cortical spasm of a rat receiving a pellet after leaning on a lever. In any other game, this feat would be too minor to even feature in gameplay, but here it is my first triumph over a notoriously baroque interface, and I am genuinely excited. Read the rest of this entry »

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