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Posts Tagged ‘Gaming’

Games That Rocked My World – #50: High School Story

In iOS on January 3, 2014 at 12:41 am

Happy 50th article, Games That Rocked! Here’s a rant.

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Title: High School Story
Format: iOS
Released: 2013

HSS Front Cover

This is a hard one to write. Up until this point, Games That Rocked My World has largely been about celebrating games that have affected our lives in a positive way – from showing us new worlds to helping us jazz up our own miserable existences. But then I realised: one’s world can be rocked in a bad way. Good. Because I really want to talk to you about High School Story.

Full disclosure. If any of the following should sound bitter, allow me to preface: I recently spent my 28th birthday visiting a friend out of town. It cost me time and money to go and visit, neither of which I have much to spare at present. He forgot to wish me happy birthday. He also recommended I play High School Story. Read the rest of this entry »

Games That Rocked…Chazz Redhead’s World – #49: Ape Escape

In PlayStation, PSP on December 17, 2013 at 5:22 pm

Title: Ape Escape

Format: Playstation, PSP

Released: July 2nd, 1999

Ape Escape Box Art

One of the main complaints offered up against the ultra-high-def, macho, maybe slightly racist games of today is the lack of colour. The AAA line-up that defines the current generation features a similar palette to Henry Higgins’ brash description of Eliza Dolittle: Brown! Brown! Brown! When I think of the first game I truly became obsessed with, I think of a level of colour akin to a fireworks display in Cyberdog. Perhaps unsurprisingly, this game came from Japan. Read the rest of this entry »

Games That Rocked…Jenny Williams’ World – #48: WarioWare: Smooth Moves

In Wii on December 6, 2013 at 11:59 am

Title: WarioWare: Smooth Moves

Format: Wii

Released: January 12th, 2007

WarioWare Box Art

I’m not what you’d call a hardcore gamer. That’s not to say I’ve never played (there was many a month in my childhood when all my father saw of me was the top of my head, as I hunched over a boxy, grey console attempting to line up various descending boxes into neat rows), but they’ve never been as important to me as they have been to some of my friends. I suspect one of the problems is I have quite limited taste in games. Read the rest of this entry »

Games That Rocked My World – Poetry Interlude: Coin Opera II

In Poetry on November 27, 2013 at 12:44 pm

This is a very special post on Games That Rocked, because there’s a freakin’ book of video game poetry out, and Kirsten Irving, one of the editors and contributors to it, is going to tell you all about it. (It’s the second in a series, and if you want to buy the original – as I have – go here ASAP)

Title: Coin Opera II

Format: Paper and ink. Book, innit

Released: September, 2013

coinopera 2 Small

Many Levels: The Making of Coin Opera II

Thanks to Jon for letting me hijack GTR and deviate from the normal format to talk about a strange and exhausting adventure I’ve only just emerged from. Coin Opera II: Fulminare’s Revenge is an anthology marrying games, one of the world’s biggest and fastest creative industries, with poetry, an artform so low in sales even the biggest publishers make no money from it. Read the rest of this entry »

Games That Rocked…Liam Welton’s World – #47: Fallout 2

In PC on November 15, 2013 at 12:22 pm

Title: Fallout 2

Format: PC

Released: 30th September, 1998

Fallout 2 Box Art

Hello all! I’m Liam, and I’m a games developer working at Failbetter Games. We make interactive fiction games that place a lot of emphasis on writing, well-rounded characters and your choices in the world making a difference to your experience. So I guess it makes sense that one of the games that has had the biggest influence on me was Fallout 2.

I’m going to start by saying that it might be the buggiest game I’ve ever played, and despite this it is still one of my favourite games of all time. Black Isle Studio’s sequel to Fallout builds on the strength of the first game, both in terms of story and mechanics, while addressing a raft of little bugs and broken features. I mean, it’s still buggy, don’t get me wrong, but when you get into the content you start to see why. Read the rest of this entry »

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