Jon Gracey's

Archive for November, 2013|Monthly archive page

Games That Rocked My World – Poetry Interlude: Coin Opera II

In Poetry on November 27, 2013 at 12:44 pm

This is a very special post on Games That Rocked, because there’s a freakin’ book of video game poetry out, and Kirsten Irving, one of the editors and contributors to it, is going to tell you all about it. (It’s the second in a series, and if you want to buy the original – as I have – go here ASAP)

Title: Coin Opera II

Format: Paper and ink. Book, innit

Released: September, 2013

coinopera 2 Small

Many Levels: The Making of Coin Opera II

Thanks to Jon for letting me hijack GTR and deviate from the normal format to talk about a strange and exhausting adventure I’ve only just emerged from. Coin Opera II: Fulminare’s Revenge is an anthology marrying games, one of the world’s biggest and fastest creative industries, with poetry, an artform so low in sales even the biggest publishers make no money from it. Read the rest of this entry »

Games That Rocked…Liam Welton’s World – #47: Fallout 2

In PC on November 15, 2013 at 12:22 pm

Title: Fallout 2

Format: PC

Released: 30th September, 1998

Fallout 2 Box Art

Hello all! I’m Liam, and I’m a games developer working at Failbetter Games. We make interactive fiction games that place a lot of emphasis on writing, well-rounded characters and your choices in the world making a difference to your experience. So I guess it makes sense that one of the games that has had the biggest influence on me was Fallout 2.

I’m going to start by saying that it might be the buggiest game I’ve ever played, and despite this it is still one of my favourite games of all time. Black Isle Studio’s sequel to Fallout builds on the strength of the first game, both in terms of story and mechanics, while addressing a raft of little bugs and broken features. I mean, it’s still buggy, don’t get me wrong, but when you get into the content you start to see why. Read the rest of this entry »